Monday, February 26, 2007

Rules.ini

Recently, we (Jason, Alan, Duy, Jia, and myself) have started playing C&C Generals again. Jia and I found a way to play with just one “C&C: First Decade” CD, so we installed it on 4 computers, and now we are playing it again. So it’s another game we can play when we have lots of people over, instead of the usual Smash and PGR2 and whatever.

Anyway, so we’re having fun, but I’m not talking about that today; I want to talk about the rules.ini. Rules.ini is a ‘rules’ initialization file, that C&C games use – and people make programs to extract and/or edit these files, to edit how the game works. So these .ini files have provided endless hours of customization to the game, and that’s a lot of fun!

So, C&C Generals: Zero Hour is no different – it does have ini files, but instead of just one, it uses over 100 of them, because there are so many different units, weapons, variables, etc. For now, I’m just learning to edit these files again; they’re so complicated, it’s going to take a while to learn how to edit them properly, to get the effect I desire.

So with editing the rules comes a lot of fun. For now, I’m just experimenting with what I can do – change graphics for different sprites, make airstrikes use 10 planes instead of 3, upp the damage of different weapons – that sort of thing. It’s fun, and it’s funny, but it makes the game very unbalanced.

Eventually, after all this practicing and having fun, I’d like to make an ini file we could actually use, that’s still balanced but hopefully makes the game more fun, or at least, for different inis, more different. So what should we do? We could have an ini-set where all units shoot missiles, or all units are 1-hit. Those are easy, but how’bout something more real? We could have an ini-set that has more explosions, so that everything will seem more ‘epic’… hmm, that sounds like it could be fun.

Any suggestions?

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