It’sa mee, Mario!
… is what Mario would say… is what Alan would say. But no, Wario would say something different. Hahaha.
Okay, so I got Warioware for the Wii, after much anticipation. It’s a lot of fun, but it’s very short. It promises 200+ microgames, and while I haven’t unlocked them all yet, after about an hour and a half, I’ve probably beaten and unlocked most of them. Logically, if each microgame takes 10 seconds, then to beat the game takes 2000 seconds + cutscenes + death&retry.
Of course, the point of the game is not to beat it, but it’s to have fun doing it, and then have fun as you replay the game more. I haven’t tried the multiplayer yet, but by now everyone knows – there’s no simultaneous multiplayer – all the games use only one wiimote. It’s like how Bomberman for Xbox360 doesn’t support offline multiplayer.
So each player takes alternating turns, and you have to pass the wiimote around, so I can imagine that it’ll be much slower paced, or, it will become a risk to the controller. But, the game is still fun in single player, and when we have multiple people over, we can take turns in multiplayer or single player.
So, what about the game? Well, you can already imagine the craziness. As with a lot of wii games, you’re still bound to be amazed by what the wiimote can do. By holding the wiimote in different stances, you can simulate a lot of different moves, and it’s amazing that the wiimote can detect those moves.
For example, there’s a game where you hold it as a remote, and the instruction is “let go” – and you have to let go of the wiimote. Such an interesting idea! So as long as you are wearing a working wriststrap, that game works for you.
There’s another game where you have the wiimote by your hip, and there’s a race, so you have to run on the spot to the finish line. In another game, you have to hula hoop. Of course, the wiimote can’t sense that you are running with your feet, and hula hooping – you probably just have to shake your hand up and down to run. But it feels more natural to actually run, so that’s awesome.
The graphics of the game are still pretty bad, like they’re supposed to be, but I think I prefer the gamecube graphics. The tutorial cutscenes are awesome though. In the early stages, they teach you about new stances as you unlock them. You start off with the Remote Control stance, and then you learn the umbrella stance, the waiter, the elephant, and a lot more. The cutscenes are spiritual, Japanese philosophical kind of cut scenes, with peaceful music and… well, you just have to see them. They’re very nice.
In the gamecube version, the minigames that come up are pretty random. In this one, they give you the stance that you have to use, which causes your mind to say “okay, one of the 8 games that use this stance will come up”. So I’d say it feels less random, because you know what you’re expecting… but oh well.
Anyway, in conclusion, you guys have to come over and play this. After a few practice rounds, I challenge you to the dancing game. The dancing game is amazingly awesome. And funny. It will make you laugh. I promise.
::edit:: more to write - Because of all the motion-sensor games, the "A" button is rarely used now... although some games still use the A button. Also, most of the games are quite intuitive, but some are somewhat ambiguous, so it's quite likely you fail some minigames when you play them. But sometimes finding out what you're supposed to do is the fun part, and then you become so happy when you finish a microgame the first time you play it! ::/end edit::
Okay, so I got Warioware for the Wii, after much anticipation. It’s a lot of fun, but it’s very short. It promises 200+ microgames, and while I haven’t unlocked them all yet, after about an hour and a half, I’ve probably beaten and unlocked most of them. Logically, if each microgame takes 10 seconds, then to beat the game takes 2000 seconds + cutscenes + death&retry.
Of course, the point of the game is not to beat it, but it’s to have fun doing it, and then have fun as you replay the game more. I haven’t tried the multiplayer yet, but by now everyone knows – there’s no simultaneous multiplayer – all the games use only one wiimote. It’s like how Bomberman for Xbox360 doesn’t support offline multiplayer.
So each player takes alternating turns, and you have to pass the wiimote around, so I can imagine that it’ll be much slower paced, or, it will become a risk to the controller. But, the game is still fun in single player, and when we have multiple people over, we can take turns in multiplayer or single player.
So, what about the game? Well, you can already imagine the craziness. As with a lot of wii games, you’re still bound to be amazed by what the wiimote can do. By holding the wiimote in different stances, you can simulate a lot of different moves, and it’s amazing that the wiimote can detect those moves.
For example, there’s a game where you hold it as a remote, and the instruction is “let go” – and you have to let go of the wiimote. Such an interesting idea! So as long as you are wearing a working wriststrap, that game works for you.
There’s another game where you have the wiimote by your hip, and there’s a race, so you have to run on the spot to the finish line. In another game, you have to hula hoop. Of course, the wiimote can’t sense that you are running with your feet, and hula hooping – you probably just have to shake your hand up and down to run. But it feels more natural to actually run, so that’s awesome.
The graphics of the game are still pretty bad, like they’re supposed to be, but I think I prefer the gamecube graphics. The tutorial cutscenes are awesome though. In the early stages, they teach you about new stances as you unlock them. You start off with the Remote Control stance, and then you learn the umbrella stance, the waiter, the elephant, and a lot more. The cutscenes are spiritual, Japanese philosophical kind of cut scenes, with peaceful music and… well, you just have to see them. They’re very nice.
In the gamecube version, the minigames that come up are pretty random. In this one, they give you the stance that you have to use, which causes your mind to say “okay, one of the 8 games that use this stance will come up”. So I’d say it feels less random, because you know what you’re expecting… but oh well.
Anyway, in conclusion, you guys have to come over and play this. After a few practice rounds, I challenge you to the dancing game. The dancing game is amazingly awesome. And funny. It will make you laugh. I promise.
::edit:: more to write - Because of all the motion-sensor games, the "A" button is rarely used now... although some games still use the A button. Also, most of the games are quite intuitive, but some are somewhat ambiguous, so it's quite likely you fail some minigames when you play them. But sometimes finding out what you're supposed to do is the fun part, and then you become so happy when you finish a microgame the first time you play it! ::/end edit::
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