Avacyn Restored - Full Set
Okay, so a new Magic set is coming out soon, and now all the cards have been officially shown. This set looked pretty good, pretty "epic", good cards for Commander, lots of splashiness - and now that the full set has been shown... some of the cards feel... like a letdown. I don't mean there are cards that are bad - I mean, it feels like there are some redundant cards, or they didn't put much thought into these cards. I'll go through some of them now:
DKA had Skillfull Lunge (Target creature gets +2/+0 and first strike UEOT) and now AVR has Zealous Strike (TC gets +2/+2 and first strike UEOT) - maybe flavourwise, Lunge was purely offensive and now the humans are being more confidant, but cardwise it feels unoriginal to have both of these in the same block. Draft-wise, you would probably not draft DKA and AVR together but it still feels lazy.
DKA has Hollowhenge Beast (3GG - 5/5 vanilla) and AVR has Wildwood Geist (4G - 3/3, gets +2/+2 on your turn). It just feels worse, and also lazy.
AVR has these two cards:
2G - Instant - Destroy target artifact or enchantment. You gain 3 life.
And
1W - Instant - Destroy target enchantment. You gain 2 life.
Really? This just feels like really lazy design. Doesn't even feel like there's a story behind them.
Lastly, AVR has these 3 cards:
2G - Common - 2/2 - Soulbound +1/+1
3G - Uncommon - 2/2 - Soulbound +2/+2
3GG - Rare - 4/4 - Soulbound +4/+4
That sounds like a pretty lame "cycle" if you ask me.
DKA had Skillfull Lunge (Target creature gets +2/+0 and first strike UEOT) and now AVR has Zealous Strike (TC gets +2/+2 and first strike UEOT) - maybe flavourwise, Lunge was purely offensive and now the humans are being more confidant, but cardwise it feels unoriginal to have both of these in the same block. Draft-wise, you would probably not draft DKA and AVR together but it still feels lazy.
DKA has Hollowhenge Beast (3GG - 5/5 vanilla) and AVR has Wildwood Geist (4G - 3/3, gets +2/+2 on your turn). It just feels worse, and also lazy.
AVR has these two cards:
2G - Instant - Destroy target artifact or enchantment. You gain 3 life.
And
1W - Instant - Destroy target enchantment. You gain 2 life.
Really? This just feels like really lazy design. Doesn't even feel like there's a story behind them.
Lastly, AVR has these 3 cards:
2G - Common - 2/2 - Soulbound +1/+1
3G - Uncommon - 2/2 - Soulbound +2/+2
3GG - Rare - 4/4 - Soulbound +4/+4
That sounds like a pretty lame "cycle" if you ask me.
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